3D Mobile Adventure Game Build
Краткое
Freelancer Client is hiring: 3D Mobile Adventure Game Build.
Location: Remote
I’m putting together a full-scale 3D adventure game for both iOS and Android and need a developer who can take the concept from first prototype right through to store release. The core loop is classic exploration: players journey through interconnected worlds, solve environmental puzzles, and unlock gear that pushes the story forward. Because long-term engagement is critical, I want in-app purchases woven naturally into progression—think cosmetic upgrades, special abilities, and chapter unlocks rather than paywalls that break immersion.
What you'll do:
• Final iOS (IPA) and Android (APK or AAB) builds ready for App Store and Google Play submission, plus store-listing assets
Skills: Mobile App Development, iPhone, 3D Modelling, 3D Animation, Unity 3D, Game Development, Unreal Engine, Unity
Budget: $1500–$12500 USD
Source: Freelancer Client via Remote / Online. Apply on the source website.
Оригинал
I’m putting together a full-scale 3D adventure game for both iOS and Android and need a developer who can take the concept from first prototype right through to store release. The core loop is classic exploration: players journey through interconnected worlds, solve environmental puzzles, and unlock gear that pushes the story forward. Because long-term engagement is critical, I want in-app purchases woven naturally into progression—think cosmetic upgrades, special abilities, and chapter unlocks rather than paywalls that break immersion.
Unity or Unreal Engine is fine as long as the finished build runs smoothly on current mid-range phones and tablets. I’ll supply a high-level narrative arc, character sketches, and a rough wireframe of the UI; you’ll translate that into production-ready 3D assets, intuitive touch controls, and polished animation.
Key deliverables:
• A playable vertical slice demonstrating one complete level with integrated IAP and save system
• Optimised, clean source code with comments and prefabs organised for easy iteration
• Final iOS (IPA) and Android (APK or AAB) builds ready for App Store and Google Play submission, plus store-listing assets
• Brief technical doc explaining architecture, asset pipeline, and instructions for future updates
Acceptance criteria: the test build must hit a consistent 60 fps on devices comparable to an iPhone 11 and Samsung A52, all IAP products pass sandbox validation on both stores, and touch gestures feel intuitive for new players within the first minute of play.
If you have shipped a 3D mobile adventure before, especially one monetised with non-intrusive purchases, I’d love to see it.
Локация & Details
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