ВнешняяFreelancerRemote$250–$750 USD

Mobile Game Developer for Fast-Paced FPS

Краткое

Freelancer Client is hiring: Mobile Game Developer for Fast-Paced FPS.

Location: Remote

I need a developer who can turn my concept for a fast-paced, first-person action game into a fully playable mobile experience. I’m targeting Android and iOS, so the build must run smoothly on current mid-range devices without sacrificing responsive controls or striking visuals.

What you'll do:

• Visual & audio style: stylized or semi-realistic assets that you can source or create; I will supply reference art and music direction.

• Optimisation: mobile-friendly shaders, efficient lighting, and asset compression to maintain 60 fps on typical devices.

• Deliverables: APK/IPA test builds, complete source project, and brief setup notes so I can iterate on my side.

Nice to have:

• Simple menu/UI, including basic settings.

• In-app analytics hooks to track session length and key events.

• Multiplayer groundwork or a leaderboard stub if feasible.

• I value clear, proactive communication, short milestone sprints, and code I can read and extend. If you’ve shipped any first-person mobile titles before, share links or builds—seeing your past optimisation work will be a big plus.

Skills: Mobile App Development, Android, 3D Modelling, Unity 3D, Game Development, Unreal Engine, Game Testing, Unity

Budget: $250–$750 USD


Source: Freelancer Client via Remote / Online. Apply on the source website.

Оригинал

I need a developer who can turn my concept for a fast-paced, first-person action game into a fully playable mobile experience. I’m targeting Android and iOS, so the build must run smoothly on current mid-range devices without sacrificing responsive controls or striking visuals.

Scope
• Core gameplay loop: shooting, melee, or other high-energy mechanics that feel tight and intuitive on touch screens.
• Level framework: one polished demo level that showcases enemy AI, basic progression, and pick-ups.
• Visual & audio style: stylized or semi-realistic assets that you can source or create; I will supply reference art and music direction.
• Optimisation: mobile-friendly shaders, efficient lighting, and asset compression to maintain 60 fps on typical devices.
• Tech stack: Unity or Unreal Engine (your choice, as long as you justify it and set up a clean, well-documented project hierarchy).
• Deliverables: APK/IPA test builds, complete source project, and brief setup notes so I can iterate on my side.

Nice-to-have additions (optional but welcome)
• Simple menu/UI, including basic settings.
• In-app analytics hooks to track session length and key events.
• Multiplayer groundwork or a leaderboard stub if feasible.

I value clear, proactive communication, short milestone sprints, and code I can read and extend. If you’ve shipped any first-person mobile titles before, share links or builds—seeing your past optimisation work will be a big plus.

Локация & Details

ИсточникFreelancer
Бюджет$250–$750 USD
ЛокацияRemote
Дата публикации2026-05-20 16:14:57
Mobile App DevelopmentAndroid3D ModellingUnity 3DGame DevelopmentUnreal EngineGame TestingUnity
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About this listing

This remote opportunity was imported from Freelancer and is shown here for discovery. To apply, follow the link to the original posting.

Skills mentioned:
Mobile App DevelopmentAndroid3D ModellingUnity 3DGame DevelopmentUnreal EngineGame TestingUnity