Realistic Game-Ready Prop Modeling
Summary
Freelancer Client is hiring: Realistic Game-Ready Prop Modeling.
Location: Remote
I’m looking for a 3D artist who can produce highly-optimized, game-ready props in a realistic Japanese style. Every model will drop straight into a real-time engine, so clean topology, efficient UVs and PBR-ready textures are essential. Normal, roughness, metallic and AO maps should be packed sensibly, and the end result must hold up both in close-ups and at a distance without wasting polygons.
Please send a link to past work that shows comparable assets, nothing speaks louder than finished in-engine shots or sketchfab viewers. I only need to see items that prove you can match realistic materials, correct scale and neat baking.
Final mesh (.fbx or .obj) with triangulated game topology
2K PBR texture sets (BaseColor, Normal, Metallic, Roughness, AO)
Packed texture versions where appropriate (e.g., ORM)
Skills: 3D Rendering, 3D Modelling, 3D Design, 3D Graphic Design, 3D Art, Blender 3D
Budget: $750–$1500 USD
Source: Freelancer Client via Remote / Online. Apply on the source website.
Original
I’m looking for a 3D artist who can produce highly-optimized, game-ready props in a realistic Japanese style. Every model will drop straight into a real-time engine, so clean topology, efficient UVs and PBR-ready textures are essential. Normal, roughness, metallic and AO maps should be packed sensibly, and the end result must hold up both in close-ups and at a distance without wasting polygons.
Please send a link to past work that shows comparable assets, nothing speaks louder than finished in-engine shots or sketchfab viewers. I only need to see items that prove you can match realistic materials, correct scale and neat baking.
Deliverables
• Final mesh (.fbx or .obj) with triangulated game topology
• 2K PBR texture sets (BaseColor, Normal, Metallic, Roughness, AO)
• Packed texture versions where appropriate (e.g., ORM)
• Fully named files and UDIM or single-tile UVs, as we agree
• Should be able to import model into the Roblox Studio engine.
I’ll provide reference photos and any special trim, decal or material guidelines before we kick off. If this sounds like your wheelhouse, share your strongest prop examples and let’s create something production-ready together.
Location & Details
Apply on source →About this listing
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